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1. Unallocated skill points definately has potential - in Player Features and Ideas Discussion [original thread]
Originally by: Aerilis Maybe you should accumulate skillpoints at half speed? That way it can't really be abused, and there is still incentive to actively train skills. That'd actually be quite sensible. Sig removed, inappropriate li...
- by Cpt Branko - at 2010.06.29 21:15:00
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2. Faction Weapon Specialization Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Kyle Cataclysm How about adding faction weapon specizalization skills? Either one skill for each weapon type (Faction Small Energy Turret; improves damage for True Sansha and Dark Blood small energy turrets) or one skill for...
- by Cpt Branko - at 2010.06.20 11:44:00
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3. Market/Game/ISK Balance - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 19/06/2010 11:41:39 Originally by: Erivci It is impossible to maintain an economy where the amount of isk/minerals going in is 100 times greater than the players expend on a regular basis. Nonsense. Now wi...
- by Cpt Branko - at 2010.06.19 11:40:00
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4. Deleta ECM ? - in Player Features and Ideas Discussion [original thread]
Originally by: Isokuro simple delete all ECM from the game. Hell yes. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint
- by Cpt Branko - at 2010.06.19 11:37:00
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5. Review of Tempest - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 19/06/2010 11:34:32 The Tempest really is fine post dominion. Sure, it won't really win out on gank/tank contests if you plate it, but on the other hand it does have more versatility then most BS when fitted that way. ...
- by Cpt Branko - at 2010.06.19 11:33:00
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6. How to promote small gang warfare - is it time to bring nano's back? - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 11/06/2010 11:41:03 Originally by: RuleoftheBone The best solution is no/delayed local. At least for losec/nullsec. End of...seriously. After living in a WH on my other dude I find that CCP has done virtually...
- by Cpt Branko - at 2010.06.11 11:40:00
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7. How to promote small gang warfare - is it time to bring nano's back? - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 11/06/2010 11:11:27 It's more or less fine (and while I liked it better in the nano days despite never actually flying nanoships, well, it's alright now as well, and seriously speedy ships are more or less fine as it i...
- by Cpt Branko - at 2010.06.11 11:09:00
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8. Decon: Reverse-exploit. (Seriously?) - in Player Features and Ideas Discussion [original thread]
If CCP changed your system to suck, move to a different location. Seriously, you've spent ages in some two-system pocket out of any interesting trade/etc routes. It does seem a bit meh they changed things specifically to screw you up, but so far...
- by Cpt Branko - at 2010.06.04 11:15:00
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9. Level 5 missions issue - in Player Features and Ideas Discussion [original thread]
Originally by: Hannibal218 Hi Apparently, the latest eve version "Tyrannis" made it so that level 5 missions will be only in low sec. My question is WHY? Because it's lowsec content, that's how it was itroduced. You can't farm slee...
- by Cpt Branko - at 2010.06.02 01:34:00
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10. UNCAP JITA FFS - in Player Features and Ideas Discussion [original thread]
Originally by: Preestar To the top. This needs sorting out This. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint
- by Cpt Branko - at 2010.05.28 23:03:00
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11. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Originally by: Torothanax Never mind that the pvpers want to play the game rather then baby sit. ... Maybe shoot at an easy target or two and then go back to afk forever. Solution: don't be a PVE-only guy who is always the easy tar...
- by Cpt Branko - at 2010.05.25 23:07:00
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12. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Originally by: Camios I just think that introducing another ability like this (with the right limitations and penalties) could help in balancing the game, giving blastership a trick that they deserve . If only those ship could get in rang...
- by Cpt Branko - at 2010.05.25 22:46:00
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13. In Search of a Towel - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 25/05/2010 19:25:20 Confirming that we need towels ingame and I am personally horrified that I didn't think of it first. I knew something was amiss all along, but couldn't put my finger on it. Thank you for pointing t...
- by Cpt Branko - at 2010.05.25 19:25:00
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14. How to fix frigates - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 25/05/2010 16:34:55 Frigates are definitely fine now. Frigate gangs are very dangerous to larger ships if they are doing it right, and even solo frigates are dangerous to a host of ships so they have to resort to gimm...
- by Cpt Branko - at 2010.05.25 16:34:00
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15. A counter to cloak - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 25/05/2010 16:18:53 Edited by: Cpt Branko on 25/05/2010 16:14:06 Cloaks are fine, you can kill ships when they uncloak. Balance exists because most covops cloaking ships lose a lot to gain covops cloak, and normal...
- by Cpt Branko - at 2010.05.25 16:06:00
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16. stasis webifier change - add a point - in Player Features and Ideas Discussion [original thread]
Originally by: Volir I propose the following changes: Increase webifier range by 20% Add 1 point of warp scrample strength No, OP to hell and back and being able to slow people down at 15.6km standard is a bad idea. As it stands, the ...
- by Cpt Branko - at 2010.05.25 13:33:00
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17. Warning going into lowsec, how about warning going into HIGH SEC? - in Player Features and Ideas Discussion [original thread]
I hate popups in general and warnings specifically. Basically: Reinstall client & stuff, log in, find target, lock, tackle, "are you sure blah blah blah", target warps away while you're messing about. FUUUUUUUU There should be a checkbox stating...
- by Cpt Branko - at 2010.05.25 11:11:00
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18. Tech 3 Industrial Cruiser - in Player Features and Ideas Discussion [original thread]
Yes, but no ECM bonuses. Covops cloak+interdiction nullifier+ecm bonus = T3 Falcon. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint
- by Cpt Branko - at 2010.05.24 08:51:00
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19. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Edited by: Cpt Branko on 23/05/2010 20:12:00 Originally by: Zorok for the record doesn't even use blasters on his ships and has mainly killed blaster fitted ships which is why he's so enraged at the mere thought. Cool story bro. Y...
- by Cpt Branko - at 2010.05.23 20:10:00
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20. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Originally by: Zorok I don't believe it to be overpowered if done correctly. The reason you think it wouldn't be overpowered is because: Originally by: Zorok In conclusion what you mean to say is that you are such a poor pil...
- by Cpt Branko - at 2010.05.23 18:11:00
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